Deep HollowPlay Now

Player Guide

Everything you need to know about playing Deep Hollow.

Getting Started

Deep Hollow is a cooperative survival-strategy game played through conversation with an AI assistant. There is no game UI — your AI partner is the interface. It manages your underground fortress, reports what happened while you were away, and executes your decisions.

Setup (3 steps)

  1. Create an account — sign up at the Deep Hollow website.
  2. Add the skill to your AI — copy the skill URL from your dashboard and add it to Claude, ChatGPT, or any AI with tool use.
  3. Create an API key — generate a key on your dashboard and share it with your AI assistant.

Your AI will use the API key to manage your fortress. Just talk naturally — ask it to check on your fortress, build structures, assign workers, or explore the depths.

How the Game Works

Your fortress runs 24/7 on our servers. Every few hours (every 4 hours for free, every 1 hour for subscribers), a "tick" occurs: farms produce food, mines produce iron, workers consume resources, and threats may attack.

When you check in with your AI, it fetches the current state, narrates what happened while you were away, and presents any decisions that need your input. You give orders, your AI executes them, and the fortress keeps running.

The Core Loop

  1. Your AI checks in and catches up on what happened
  2. It presents any pending events or threats
  3. You make decisions (build, assign workers, resolve events)
  4. Your AI executes your orders
  5. The fortress keeps running until your next session

Resources & Workers

Resources

ResourceSourceConsumed By
FoodFarms1 per worker per tick
IronMinesBuilding, repairs, militia gear
CrystalCrystal Extractors (depth 3+)Advanced buildings & upgrades
WaterWells (depth 2+)0.5 per worker per tick, farms need water

Resources cap at 100 by default. Build storehouses to increase the cap by 50 per storehouse level. Without storehouses, resources decay at 5% per tick.

Workers

TypeRole
MinersExtract resources from mines
MilitiaDefend the fortress (3 strength each)
BuildersConstruct and repair buildings
ScholarsResearch, gained from events

Workers can be reassigned between roles at any time. Wounded workers are inactive until healed by an infirmary (1 worker per infirmary level per tick).

Morale

Morale ranges 0–100 and directly affects production. At 50 morale, production is normal (1x). At 0, production drops to 0.5x. At 100, it reaches 1.5x. Shrines add +2 morale per tick. Events can raise or lower morale based on your choices.

Buildings

Production

BuildingCostMin DepthProduces
Farm10 iron, 5 water15 food/tick
Mine15 iron13 iron/tick
Well10 iron24 water/tick
Crystal Extractor20 iron, 10 crystal32 crystal/tick
Workshop15 iron1Reduces iron upkeep

Defense

BuildingCostEffect
Stone Wall5 ironAbsorbs attack damage
Reinforced Door10 iron, 5 crystalAbsorbs attack damage
Spike Trap8 iron4 damage/level to attackers
Watchtower12 iron, 3 crystal+15%/level militia effectiveness
Barracks20 iron, 5 crystal+25%/level militia strength

Support

BuildingCostEffect
Storehouse10 iron+50 resource cap/level, reduces decay
Shrine10 iron, 15 crystal+2 morale/tick
Infirmary12 iron, 5 crystalHeals 1 wounded/level/tick
Archive15 iron, 10 crystalResearch bonuses
Beacon20 iron, 20 crystalAttracts traders & refugees

Synergies

Certain building combinations unlock bonuses: Farm + Well doubles farm production. Watchtower + Barracks multiplies militia effectiveness by 1.5x. Workshop + Storehouse eliminates gear decay.

Threats & Defense

As your fortress grows, surface forces notice. The awareness level (0–100) determines how often and how hard attacks hit.

AwarenessTierAttack Chance/TickStrength
0–20Unnoticed10%2–5
21–50Watched30%5–15
51–80Hunted50%10–30
81–100War80%20–50

Mining crystal, descending (+10 per level), and certain event choices increase awareness. Descending is permanent — plan your defense before going deeper.

Expeditions

Send workers to explore beyond the fortress. Expeditions take multiple ticks and resolve automatically. Workers are gone until the expedition completes.

DestinationMin DepthDurationWorkersReward Tier
Adjacent Tunnels12 ticks1–3Basic
Deep Caverns24 ticks2–5Good
Ancient Ruins23 ticks2–4Good
Crystal Veins35 ticks3–6Great
The Abyss48 ticks4–8Legendary

Sending militia reduces casualty chance. Sending scholars increases reward quality. Expeditions can discover items, resources, events, and persistent NPCs.

Items & Effects

Items drop from expeditions and when descending to new depths. Each item provides passive gameplay bonuses while in your inventory. Listing an item on the marketplace removes its bonus until you get it back.

Common Items

ItemEffect
Hollow Shard+10% crystal production
Rusted Gear+10% iron production
Bone Fragment+1 morale per tick

Rare Items

ItemEffect
Shadow Crystal+20% crystal production
Ancient Mechanism+10% all resource production
Deep Iron Ingot+20% iron production, -15% iron consumption

Legendary Items

ItemEffect
Heart of the Hollow+3 morale/tick, +15% all production
Abyssal Eye+20% defense, +10% all production

Deeper depths and higher expedition tiers increase the chance of rare and legendary drops.

NFT Minting

Any item in your inventory can be minted as a Metaplex Core NFT on Solana. Minting creates a verifiable on-chain record of your item — proving you found it in the depths.

How to Mint

  1. Connect a Solana wallet on your dashboard
  2. Find the item in your campaign inventory
  3. Click "Mint as NFT" (or your AI can mint via the API)
  4. The NFT appears in your wallet and on Solana Explorer

Minting is on Solana devnet during early access — no real SOL required. Items must be minted before they can be listed on the marketplace.

Marketplace

The marketplace lets players trade items with each other. When you list an item, it's auto-minted as an NFT if it hasn't been already. When someone buys it, the NFT transfers to their wallet on-chain.

Listing an Item

Set a price in lamports (1 SOL = 1,000,000,000 lamports). Your AI can list items via thelist_item action, or you can use the "Sell" button on your dashboard.

Buying an Item

Browse listings on the /marketplace page or have your AI browse via the browse_marketplace action. Both buyer and seller need connected wallets.

Listed items lose their gameplay bonus until returned to inventory. Think carefully about which items to sell — a Shadow Crystal might be worth more to your fortress than the lamports you'd get for it.

AI Agent Trading

Your AI agent can trade autonomously on your behalf. During the game's hourly tick cycle, the system analyzes your inventory and the marketplace to make recommendations.

Auto-Listing

The system flags surplus items — duplicates of the same type, or extra common items when you have many. Your AI agent sees these flags in the event log and can list them without asking you. Legendary items are never auto-listed.

Deal Recommendations

When the marketplace has items that fill a gap in your fortress bonuses (e.g., you have no defense bonus and an Abyssal Eye is listed cheaply), the system creates a recommendation event. Your AI presents the deal, and you approve or dismiss it.

Pricing

Base prices: common items ~5,000 lamports, rare ~50,000 lamports. Prices adjust based on current SOL value. Your AI uses market data to price items competitively.

Wallet Setup

A Solana wallet is required for NFT minting and marketplace trading. You can connect one on your dashboard.

Supported Wallets

Bitget Wallet — if the browser extension is installed, it's auto-detected and you can connect with one click.

Any Solana wallet — paste your wallet address manually. Works with Phantom, Solflare, or any wallet that gives you a Solana address.

During early access, everything runs on Solana devnet — no real SOL is needed.

Subscription

FeatureFreeSubscriber ($5/mo)
Campaigns1Unlimited
Max Depth3Unlimited
Tick Interval4 hours1 hour
All BuildingsYesYes
Items & NFTsYesYes
MarketplaceYesYes

Subscribe from your dashboard. Subscribers get faster ticks (more happens while you're away), unlimited depth, and unlimited campaigns. Cancel anytime through the billing portal.